DRAFT: This module has unpublished changes.
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- Special Topics: Prop Design Studio, spring 2020:
- Product Design: Visual Communication I (Sophomore): Fall semester.
- Product Design: Visual Communication II (Sophomore): Spring semester.
- Fashion Design: Sophomore model drawing: MEN. Fall semester.
- Fashion Design: Sophomore model drawing: WOMEN: Fall semester
- Fashion/Costume Design: Sophomore dynamic model drawing: Spring semester
- Fashion Design: Sophomore model drawing: WOMEN: Spring semester
- Fashion Design: Junior model drawing: Fall semester
- Fashion Design: Junior model drawing: Spring semester
DRAFT: This module has unpublished changes.
Fashion/Costume Design: Sophomore dynamic model drawing: Spring semester
- Week 1 or 2: The male figure: Fabric textures: (Previous year):The male figure: Super hero. Dynamic gestures, 8 head proportion.
- Week 1 or 2: Female model, 8 head proportion: Dynamic fast gestures. (formerly) 1920's dress, jersey - drapes.
- Week 3: Female model: Geometric shape exercises and comositions. Formerly: Male model, striped draped fabric. Basics: Hands, shoes, heads.
- Week 4: 8 head male figure. Jersey draping top. (Formerly female and stripes)
- Week 5 and 6: Basics, rendering the face, fast dynamic poses. Movement.
- Weeks 7 and 8: Prepare for and Midterm test.
- Week 9: Working with the male X-men characters: Wolferine and Cyclop::
- Week 10: female Legends of tomorrow characters. Former years: X-men characters: Leather and other textures.
- Week 11: Cyclops, Wolferine and Capes.
- Week 12: Female X-men characters continued.
- Week 13: Preparation for final test: Male model, male X-men characters.
- Week 9/17: Starting character drawings for DC's Legends of tomorrow:
- Week 10/17/18: Drawing male DC Legends of tomorrow characters.
- Week 11/17: Drawing the female DC Legends of tomorrow character.
- Week 12/17: Male DC (LOT) character:
- Week 13/17: The female DC character. Detail studies and props.
DRAFT: This module has unpublished changes.
Faces:
Please keep them simple and edit. Don't over render or use to much paint.
Work with shapes and silhouettes only.
Hands, gloves:
Start with a silhouette. Pay attention to proportion and size.
Render loosely (w/o getting messy)
Boots:
Also start with the silhouette. Then add shadows and shine.
Be aware of the floor line / direction of boot.
Wolferine's "casual" outfit:
For model drawing we don't need to "over paint" or render. Keep it loose and learn to manage your time.
Use all steps involved, previously learned (see weeks before).
Choose your media, keeping in mind, the time you have left.
A cape:
Studying and simlifying folds and how the drape. Always keep gravity in mind. Shade. Don't over paint.
DRAFT: This module has unpublished changes.
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