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Rendering textures: Fur, sequin, leather:

 

Under drawing on a separate page:

 

1. Silhouette of garments with Prisma, watch proportions.

 

Leather:

 

Leather is done best with a fresh (liquid) marker. Block out pants (or garment) then add shine with white pastel or Prisma or gouache.

 

Sequin:

 

Block out garment color with marker or gouache. Then add sequin dots with with white pastel or Prisma or gouache. Then frame sequin with dark Prisma.

 

Fur:

Block out fur color base: Then add one layer of pastel in similar but not same color. Blend.

With electric eraser, erase out hair/fur texture. Add Prisma in a variety colors.

 

User-uploaded Content

Rendering textures: Fur, leather:

 

Under drawing on a separate page:

 

1. Silhouette of garments with Prisma, watch proportions.

 

Leather:

 

Leather is done best with a fresh (liquid) marker. Block out pants (or garment) then add shine with white pastel or Prisma or gouache.

 

 

Fur:

Block out fur color base: Then add one layer of pastel in similar but not same color. Blend.

With electric eraser, erase out hair/fur texture. Add Prisma in a variety colors.

 

User-uploaded Content

Rendering Velvet, Sequin and Lace

 

Under drawing on separate page:

 

See-through fabric: Lace

1. Color skin parts seen through the transparent garment first.

2. Draw silhouette of all garments, watch proportions.

3. For transparent fabric, it's recommended to work with water color. Block in Chiffon color of coat with water color.

4. Add folds and shadows with darker watercolor once base dry.

Add highlights or shine with pastel.

 

Velvet:

Block out silhouette of pants with marker or water color.

Add layer of pastel. Blend. Add shine with pastel.

 

Sequin:

 

Block out garment color with marker or gouache. Then add sequin dots with with white pastel or Prisma or gouache. Then frame sequin with dark Prisma.

User-uploaded Content

New dynamic model drawing proportion (s):

 

The more realistic looking costume figure (in this case 8 1/2 heads), the Super Hero:

 

1) Let's compare all gesture angles with the verticals in the room (and or/our page).

Shape exercises, to learn about the agles of a pose. Silhouette around in detail. Feel the shapes/curves of the body.

User-uploaded Content

New dynamic model drawing proportion (s):

 

The more realistic looking costume figure (in this case 8 1/2 heads), the Super Hero:

 

1) Let's compare all gesture angles with the verticals in the room (and or/our page).

Shape exercises, to learn about the agles of a pose. Silhouette around in detail. Feel the shapes/curves of the body.

 

2) Exercise: Breaking the body down into, puzzle style.

User-uploaded Content

Learning about the thorough under-drawing.

working with direction arrows.

User-uploaded Content

Shape/contour/silhouette: Learning about the under drawing.

User-uploaded Content

Quick movement sketches, 3 minutes.

User-uploaded Content

Quick movement sketches, 3 minutes.

User-uploaded Content

Quick movement sketches, 3 minutes.

DRAFT: This module has unpublished changes.
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