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- Special Topics: Prop Design Studio, spring 2020:
- Product Design: Visual Communication I (Sophomore): Fall semester.
- Product Design: Visual Communication II (Sophomore): Spring semester.
- Fashion Design: Sophomore model drawing: MEN. Fall semester.
- Fashion Design: Sophomore model drawing: WOMEN: Fall semester
- Fashion/Costume Design: Sophomore dynamic model drawing: Spring semester
- Fashion Design: Sophomore model drawing: WOMEN: Spring semester
- Fashion Design: Junior model drawing: Fall semester
- Fashion Design: Junior model drawing: Spring semester
Product Design: Visual Communication II (Sophomore): Spring semester.
- VisComm2: Week 1: Introduction/Overview into Viscomm2. Proportion and Shape. Exercises.
- VisComm2: Week 2: Book/box tower. Revisiting perspective drawing.
- VisComm2: Week 3 and 4: Create your own grid. Rendering techniques and examples. (mixed media)
- VisComm2: Week 4: Start of Time/travel project:
- VisComm2: Week 5: continuing rendering techniques and examples. (mixed media).
- VisComm2: Week 6: Exploded views. Continuing Marker and other rendering techniques and examples. (mixed media).
- VisComm2: Week 7: Mitderm exam: In class drawing test:
- VisComm2: Week 7: Student examples of Midterm project part 3: Nerf gun student rendering examples.
- VisComm2: Week 8: Midterm project presentations. E-portfolio submissions: week 1-8.
- VisComm2: Week 9: Start of Signature/Final Project
- VisComm2: week 10: Continuing Signature/Final Project
- VisComm2: week 11: Continuing Signature/Final Project
- VisComm2: week 11/12: Student rendering try-outs/examples from previous projects:
- VisComm2: week 12/13: Continuing Signature/Final Project. e-portfolio list. rendering examples: Fur, Denim.
- VisComm2: week 14: In class final drawing test.
- VisComm2: week 15: Signature/Final project presentation:
- VisComm2/20: Week 1-15: A culmination of student work
- VisComm2/19: Week 1-15: A culmination of student work
What is next week’s HW assignment: HW due week 11:
- Create 3 sketches for each story (3 S + 3 H). (Total 6 sketches, 8.5 x 11 paper recommended)
Each sketch will take not more than 25 minutes. Not rendered yet. It may get altered and still worked on. Materials: Marker, Verythin and Prisma premier:
IMPORTANT NOTES : 6 Sketch pages are due next week (3 S and 3 H).
- Your ideations should be purely imaginary. Don’t be too logical. Look at your product, user, and environment research pages for inspiration.
- Ideation pages : Put a CIRCLE around the ideations you like. Put a number next to your choices (1, 2, or 3).
- Sketch pages : Enlarge your 3 chosen ideations (by hand or copy machine), revise the design as needed, add detail, punch up the lines, and add shading.
- Sketch quality should be better than your ideation but not too tight or too accurate. Keep it efficient, and make it “pop”. (no more than 25 minutes per sketch)
- Add the Info block (project, name, phase, soft/hard, etc.) Each sketch page number should match the ideation number in your circles.
- Keep all original work clean, without tape, and organized by week, to be able show it all in our final semester review. If you are having any difficulties making a decision on your favorite idea, email me and I’ll do my best to help you.
Important Note : Starting next week, not delivering your work at the beginning of class will be considered “Late” under Otis policy and receive a lower grade.
Extensions are only granted by Michael for extraordinary circumstances, and must be delivered in one or two weeks unless you arranged another date with me.
Craig Wei:
Signature/final project step/phase 2 (3 S + 3 H) sketches.
Joshuah Huang:
Signature/final project step/phase 2 (3 S + 3 H) sketches.