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- Special Topics: Prop Design Studio, spring 2020:
- Product Design: Visual Communication I (Sophomore): Fall semester.
- Product Design: Visual Communication II (Sophomore): Spring semester.
- Fashion Design: Sophomore model drawing: MEN. Fall semester.
- Fashion Design: Sophomore model drawing: WOMEN: Fall semester
- Fashion/Costume Design: Sophomore dynamic model drawing: Spring semester
- Fashion Design: Sophomore model drawing: WOMEN: Spring semester
- Fashion Design: Junior model drawing: Fall semester
- Fashion Design: Junior model drawing: Spring semester
Product Design: Visual Communication II (Sophomore): Spring semester.
- VisComm2: Week 1: Introduction/Overview into Viscomm2. Proportion and Shape. Exercises.
- VisComm2: Week 2: Book/box tower. Revisiting perspective drawing.
- VisComm2: Week 3 and 4: Create your own grid. Rendering techniques and examples. (mixed media)
- VisComm2: Week 4: Start of Time/travel project:
- VisComm2: Week 5: continuing rendering techniques and examples. (mixed media).
- VisComm2: Week 6: Exploded views. Continuing Marker and other rendering techniques and examples. (mixed media).
- VisComm2: Week 7: Mitderm exam: In class drawing test:
- VisComm2: Week 7: Student examples of Midterm project part 3: Nerf gun student rendering examples.
- VisComm2: Week 8: Midterm project presentations. E-portfolio submissions: week 1-8.
- VisComm2: Week 9: Start of Signature/Final Project
- VisComm2: week 10: Continuing Signature/Final Project
- VisComm2: week 11: Continuing Signature/Final Project
- VisComm2: week 11/12: Student rendering try-outs/examples from previous projects:
- VisComm2: week 12/13: Continuing Signature/Final Project. e-portfolio list. rendering examples: Fur, Denim.
- VisComm2: week 14: In class final drawing test.
- VisComm2: week 15: Signature/Final project presentation:
- VisComm2/20: Week 1-15: A culmination of student work
- VisComm2/19: Week 1-15: A culmination of student work
Phase 4: Signature Project and Final presentation: Week 14, 4/25/19:
Phase 4 includes: Main Drawing of each object (1 S + 1 H), colored, rendered, textured shaded: In addition: If you don’t have already: Add different angles - (if it makes sense) views (exploded, oblique, isometric, ortho etc.) Add background of final presentation illustration. - Make sure there’s a main sales point/view/composition. Have a name for your product. Add Info block on every page.
Here are all previous phases:
Phase 1:
Viscomm2 spring19: Final/Signature Assignment part 1 - Start week 9: (3/14/19)
Starting as an In-class assignment : (Starting 3/14/19, due on 3/28) Printed in B&W on 11” X 17"paper)
Note : This is the research phase of our new final/signature project. In the next 6 weeks we will ideate, re-design, sketch, and render new fun objects.
You will choose 1 soft product and 1 hard product:
1 - Pick 1 “Soft” products and 1 “Hard” products you are interested in redesigning. (Use the list we put together in class, or add to it)
2 - Create 1 Visual Product Research page for each product. (Total 2 pages of related or unrelated products you find inspiring)
3 - Create 1 User/Environment Research page for each product. (Total 2 pages of users and environments you find inspiring)
IMPORTANT NOTES : - This assignment is not the same as DESIGN 2 class: We will create outrageous, fictional, and fantasy objects that are purely imaginary.
- Look for product, user, and environment inspiration that is based on fictional activities or stories you like or make up.
- You can choose to design objects for characters of a book or movie.
- You can combine existing products into one new product that has never been seen before.
- Have fun. Its a drawing project and doesn’t have to make total sense (yet).
LAYOUT : - Search for images online and save them to a new project folder. (Jpeg’s or Png’s) - Use Adobe Illustrator to create your 11” X 17” page layouts. - Use the “Place” command (under “File”) to place all your images or one-by-one. (Note to keep the “Link” box checked so your Ai file stays small) - Organize your images on each page (not too small). - Add your info-block to every page (Project, Name, phase, soft/hard, etc.) - Save each page as PDF and print in B&W from any OTIS machine. (Your images will be embedded in your PDF)
Phase 2:
- Create 3 sketches for each story (3 S + 3 H). (Total 6 sketches, 8.5 x 11 paper recommended)
Each sketch will take not more than 25 minutes. Not rendered yet. It may get altered and still worked on. Materials: Marker, Verythin and Prisma premier:
IMPORTANT NOTES : 6 Sketch pages are due next week (3 S and 3 H).
- Your ideations should be purely imaginary. Don’t be too logical. Look at your product, user, and environment research pages for inspiration.
- Ideation pages : Put a CIRCLE around the ideations you like. Put a number next to your choices (1, 2, or 3).
- Sketch pages : Enlarge your 3 chosen ideations (by hand or copy machine), revise the design as needed, add detail, punch up the lines, and add shading.
- Sketch quality should be better than your ideation but not too tight or too accurate. Keep it efficient, and make it “pop”. (no more than 25 minutes per sketch)
- Add the Info block (project, name, phase, soft/hard, etc.) Each sketch page number should match the ideation number in your circles.
- Keep all original work clean, without tape, and organized by week, to be able show it all in our final semester review. If you are having any difficulties making a decision on your favorite idea, email me and I’ll do my best to help you.
Phase 3:
Step 3: 2 new refined more rendered sketches: Pick 1 sketch/object each (S + H) and refine.
Think of functionality, material, texture (include swatch or reference image), review proportions, add scale(body), add different angle(s)/view(s) - if it makes sense - (exploded, oblique, isometric, ortho etc.). Add more detail, add notes, arrows and motion, maybe color, shading (1,2,3). If needed add (ground) shadows.
Don't forget the INFO block on each page!
Until here (above) is due week 12 (next week) 4/11:
Think of Phase 4 and final presentation (due week 14, 4/25): Phase 4 includes: Main Drawing of each object (1 S + 1 H), colored, rendered, textured shaded: In addition: If you don’t have already: Add different angles - (if it makes sense) views (exploded, oblique, isometric, ortho etc.) Add background of final presentation illustration. - Make sure there’s a main sales point/view/composition. Have a name for your product.
Please review some phase 3 estudsent examples: following pictures in gallery:
Karim's example (image above):
E- portfolio submissions: The whole class, section B:
CJ https://ospace.otis.edu/cjs_pro_websi/Visual_Communication_ll/published
Indy https://ospace.otis.edu/indy_brian/Week_1/
Jamie https://ospace.otis.edu/jamie_yoo/Visual_Communication_2/published
Aiki https://ospace.otis.edu/visual_communications_2/Welcome/
Gia. https://ospace.otis.edu/gia1/VisCom
Craig https://ospace.otis.edu/craigs_portfolio1/Visual_Communication
Katherine https://ospace.otis.edu/viscom2/
Annabel https://ospace.otis.edu/annabel_deruiter/Week_17
Justin https://ospace.otis.edu/justin_akioka/Visual_Communications_II/published
Joshua https://ospace.otis.edu/joshua_huang/LAS_Sophomore/
Victoria https://ospace.otis.edu/v_i_k_a_k_i_m/Visual_Communications/published
Karim https://ospace.otis.edu/karims_portfol/week_12
Raina https://ospace.otis.edu/raina_oldstone/Week_11
CJ:
Justin:
Justin:
Craig:
Victoria:
Joshua: