- Home
- Bricks and clicks
- Special Topics: Prop Design Studio, spring 2020:
- Product Design: Visual Communication I (Sophomore): Fall semester.
- Product Design: Visual Communication II (Sophomore): Spring semester.
- Fashion Design: Sophomore model drawing: MEN. Fall semester.
- Fashion Design: Sophomore model drawing: WOMEN: Fall semester
- Fashion/Costume Design: Sophomore dynamic model drawing: Spring semester
- Fashion Design: Sophomore model drawing: WOMEN: Spring semester
- Fashion Design: Junior model drawing: Fall semester
- Fashion Design: Junior model drawing: Spring semester
Product Design: Visual Communication II (Sophomore): Spring semester.
- VisComm2: Week 1: Introduction/Overview into Viscomm2. Proportion and Shape. Exercises.
- VisComm2: Week 2: Book/box tower. Revisiting perspective drawing.
- VisComm2: Week 3 and 4: Create your own grid. Rendering techniques and examples. (mixed media)
- VisComm2: Week 4: Start of Time/travel project:
- VisComm2: Week 5: continuing rendering techniques and examples. (mixed media).
- VisComm2: Week 6: Exploded views. Continuing Marker and other rendering techniques and examples. (mixed media).
- VisComm2: Week 7: Mitderm exam: In class drawing test:
- VisComm2: Week 7: Student examples of Midterm project part 3: Nerf gun student rendering examples.
- VisComm2: Week 8: Midterm project presentations. E-portfolio submissions: week 1-8.
- VisComm2: Week 9: Start of Signature/Final Project
- VisComm2: week 10: Continuing Signature/Final Project
- VisComm2: week 11: Continuing Signature/Final Project
- VisComm2: week 11/12: Student rendering try-outs/examples from previous projects:
- VisComm2: week 12/13: Continuing Signature/Final Project. e-portfolio list. rendering examples: Fur, Denim.
- VisComm2: week 14: In class final drawing test.
- VisComm2: week 15: Signature/Final project presentation:
- VisComm2/20: Week 1-15: A culmination of student work
- VisComm2/19: Week 1-15: A culmination of student work
Homework, phase 2 - Time - Travel: Continue as HW (due week 6).
4 SKETCHES : These should be evolved/new sketches:
- Pick 1 from each category of the ideation you like and sketch it large(r) on 1 page. (You can enlarge it in the copy machine and use it as an underlay). 4 pages/object types total.
- Correct the perspective, add detail, punch up the lines, and revise the design as needed. (you may need to do a few tests).
- The quality should be better than your ideation but not too tight. Keep it efficient, and make it “pop”. You can shade in marker.
-Think of materials/textures of each product.
-Try out rendering example(s) relating each product - AND BRING TO CLASS.
- Add the Info block. Each page number should match the number you put in the circle of your ideation.
EVERY WEEK TRY OUT AT LEAST 1 RENDERING TECHNIQUE AT HOME (SWATCH LIKE SHOWN IN CLASS) - NOT RELATED TO MIDTERM PROJECT.
VisComm2 spring : E - portfolio submission:
Digital folder and portfolio (hard copy) submissions: Both due: week 7 : Final turn in format:
Create an e-portfolio for VisComm2, with the following assignments below. You would give each submission # a new gallery/page (like my e-portfolio shows: Each week/project # a page).
Hard Copy - Original Artwork - Portfolio: Vertical 8.5 x 11 (if preferred larger is ok)
- if original is to large a color print (to fit portfolio is ok) , keep all originals.
Every page needs: Your name (BIG VISIBLE), class name: VisComm2, on top right corner of page.
Info block; Bottom left: 1) Project name/title, 2) page #, 3) week #
Week:
1) In class draw: Shoe, hands etc.
2) A) 3 soft and 3 hard goods
B) Book tower, rendered with marker and in perspective
C) Marker shapes
3) Draw your favorite object: In class
4) Your favorite designer: #1 ideation #2 Sketches cleaned up #3 renderings, colored
5) In class rendering: Ski jacket, pouff satin with shine, marker/pastel technique
6) In class rendering: Nerf gun
7) In class draw: Midterm (you will add this after yoiur midterm)
8) Mid-Term project: Time travel Steps #1 through #3 (you will add this for week 8)
Fabulous rendering/color examples of WOOD by Aiki Smith:
Ski jacket (satin, shine) rendered with marker/pastel/prisma (mixed media):
Step by step demo:
1) Use Copic C2 (light) for under-drawing, outline jacket, pay attention to proportions:
2) Outline with P, refine.
3) C8 Copic, block out solid (foundation.
4) White Pastel and add highlights/shine and blend.
5) Erase out shadows and add black Prisma for darker areas.
6) Add contrast with black Prisma, outline, make it pop.
Ski jacket (satin, shine) rendered with marker/pastel/prisma (mixed media):
Step by step demo:
1) Use Copic C2 (light) for under-drawing, outline jacket, pay attention to proportions:
2) Outline with P, refine.
3) C8 Copic, block out solid (foundation.
4) White Pastel and add highlights/shine and blend.
5) Erase out shadows and add black Prisma for darker areas.
6) Add contrast with black Prisma, outline, make it pop.
Ski jacket (satin, shine) rendered with marker/pastel/prisma (mixed media):
Step by step demo:
1) Use Copic C2 (light) for under-drawing, outline jacket, pay attention to proportions:
2) Outline with P, refine.
3) C8 Copic, block out solid (foundation.
4) White Pastel and add highlights/shine and blend.
5) Erase out shadows and add black Prisma for darker areas.
6) Add contrast with black Prisma, outline, make it pop.
Ski jacket (satin, shine) rendered with marker/pastel/prisma (mixed media):